Consulting

I’ve consulted for publishers (like Panic Inc.), Screen Agencies (like Screen Queensland), game developers (like 2pt. Interactive) and universities (like RMIT.) If you’d like to know more about my consulting services or products, I encourage you to reach out and I can put you in touch with those I worked with.

Summerfall Studios

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Business Development & Marketing Director

2022 - ongoing

My work with the Summerfall Studios team is operating as Business Development and Marketing Director. This includes pitch strategies, business planning, managing strategy, coordinating PR, event, campaign endeavours and more, and working with the team and stakeholders on both planning, content and execution.

Credits:

Screen Agency Work

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Panelist for Multiple Screen Agencies

2021 - ongoing

I work with numerous screen agencies around the country on workshops, panels, feedback sessions and more to assess grant applications and other materials.

Consulting Work

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Freelance Consulting

2019 - ongoing

I work with numerous teams on both a one off and ongoing basis to support on any needs - across business development, marketing, production, accessibility needs.

My services include:

Previously

Strange Scaffold

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My work with the Strange Scaffold team included consulting across production strategy, business objectives, as well as leading production for the studio.

Lead Producer

2021 - 2022

Credits:

Aconite

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Lead Producer/Comms Director

2019 - 2022

Credits:

My work with Aconite is preparing & consulting across marketing, accessibility, production strategy and business objectives, as well as running production for debut title HoloVista and more recently, the comms strategy for BMA Today (The Bureau of Multiversal Arbitration). HoloVista won an Apple Design Award for inclusivity, as well as multiple awards & nominations, including Mobile GOTY.

Film Victoria (now VicScreen)

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games & digital content officer

2018 - 2021

a conversation

My work at Film Victoria was supporting and advising developers and industry on creation, release, stakeholder/funding relationships and more as they develop their titles and go to market. This included creating, monitoring, administering and amending programs, managing financial records and milestone deliverables, industry research and strategy work, and stakeholder engagement.

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sole developer, 2021

'a conversation' is a short narrative game about the way in which chronic illness is considered through metaphor and concepts rather than logic, due to the illogical nature of long term illness.

This micro-game was created for AccessJam2021.

You can play 'a conversation' here.

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